<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-8720593</atom:id><lastBuildDate>Mon, 21 Sep 2009 14:25:58 +0000</lastBuildDate><title>AnimationPipeline.com</title><description>Best practices in Production and Technology Management for CG Animation.</description><link>http://www.animationpipeline.com/</link><managingEditor>noreply@blogger.com (AnimationPipeline.com)</managingEditor><generator>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8720593.post-2853638607618652545</guid><pubDate>Mon, 21 Sep 2009 10:04:00 +0000</pubDate><atom:updated>2009-09-21T03:04:18.956-07:00</atom:updated><title>Scalability for CG Pipelines</title><atom:summary type='text'>What managerial items should be included when discussing scalability for a cg pipeline?

* Skillset and learning curve for your crew and potential recruits are realistic.

* A toolset and workflow that can produce shots quickly without bringing your infrastructure and network to it's knees.

* A toolset that can adapt to a variety of styles and looks.

* A toolset that can supported, and does not</atom:summary><link>http://www.animationpipeline.com/2009/09/scalability-for-cg-pipelines.html</link><author>noreply@blogger.com (AnimationPipeline.com)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8720593.post-8403012504518276839</guid><pubDate>Mon, 21 Sep 2009 09:59:00 +0000</pubDate><atom:updated>2009-09-21T02:59:53.030-07:00</atom:updated><title>How to keep a team together.</title><atom:summary type='text'>l always aim to establish and create a cohesive team that feels like a family, so that people have a sense of loyalty and commitment to their colleagues and the studio. Another goal is to always keep the motivation of the team at a very high level. I feel that It is important to provide opportunities for group members to become acquainted. One method that I use is eating together. I've always </atom:summary><link>http://www.animationpipeline.com/2009/09/how-to-keep-team-together.html</link><author>noreply@blogger.com (AnimationPipeline.com)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8720593.post-8555065692874833659</guid><pubDate>Mon, 21 Sep 2009 09:21:00 +0000</pubDate><atom:updated>2009-09-21T07:23:52.079-07:00</atom:updated><title>Why do you need a central production tracking system?</title><atom:summary type='text'>Productions don't run like an organized, gantt-charted schedule. Real productions are chaotic: Missed deadlines, miscommunication, director’s scope/artistic creep, new tasks, new people in, old people out. This is why information needs to be centralized and archived. No more he-said she-said. No more forwarding 500 emails to a person who gets involved in the middle of a project. No more losing </atom:summary><link>http://www.animationpipeline.com/2009/09/why-do-you-need-central-production.html</link><author>noreply@blogger.com (AnimationPipeline.com)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8720593.post-2882647763851393335</guid><pubDate>Mon, 21 Sep 2009 09:20:00 +0000</pubDate><atom:updated>2009-09-21T02:20:44.278-07:00</atom:updated><title>Top 5 Recruiting Tips</title><atom:summary type='text'>Here are my top 5 tips on recruiting the best talent for your production.

1.) Only hire A people.

If you start making compromises, B level people will start to hire C level people who will in turn bring on D Level staff.

2.) Only hire people who are smart.

You want to recruit and hire staff that have aptitude, not a particular skill set. You want to find those that are going to be able to </atom:summary><link>http://www.animationpipeline.com/2009/09/top-5-recruiting-tips.html</link><author>noreply@blogger.com (AnimationPipeline.com)</author></item></channel></rss>